Two Pidgey can be worlds apart. One has 31 IVs in Speed and Attack with a nature that boosts its best stat; the other rolled single digits across the board. Cobblemon models the full competitive stack — IVs, EVs, natures, abilities — but it is not obvious where to see any of it. Here is every way to check, from base-mod screens to seeing a wild Pokémon's spread before you even throw a ball.
The 60-second version of how stats work
- IVs — a hidden 0–31 roll in each of the six stats, fixed at spawn. A "perfect" stat is a 31.
- Nature — boosts one stat by 10% and cuts another by 10% (some are neutral). A bad nature can undo good IVs, so the two must be judged together.
- EVs — earned through battles after catching, so they are the one part you can always fix later. IVs and nature are what you are really hunting.
- Ability — also rolled at spawn; some species have one ability that is clearly better than the others.
Checking after you catch
The summary screen (your party's stats view) shows the resulting stats, and depending on your Cobblemon version and server settings, IV visibility there can vary. On many servers a command such as /iv prints the exact spread for a party slot — ask or check your server's docs. There are also companion mods (analyzer/scanner style) that add items for inspecting stats in-world.
The workflow this produces is the familiar grind: catch, check, sigh, release, repeat. It works — it is just slow, and it spends balls on Pokémon you would never have caught if you could have seen the roll up front.
Checking before you catch
This is the part the base mod does not offer at all: reading a wild Pokémon's stats. CobbleVision puts a live info tag on every Pokémon in range — species, level, gender, nature, ability, an HP bar, and the full six-stat IV spread — floating over the Pokémon while it is still wild. You judge the roll from twenty blocks away and only spend time and balls on the ones worth catching.
It goes a step further with a battle-perfect grade: instead of just counting 31s, it checks whether the IVs and nature actually line up with what the species wants — a sweeper with perfect Speed and Attack and a boosting nature, not a wall with wasted stats. There is a dedicated alert when a perfect-grade Pokémon spawns nearby, and filters that can hide everything below the bar so a farming session only shows you keepers.
What counts as 'good enough'?
- Casual play — nature matching the species' main stat plus decent IVs in that stat is plenty.
- Competitive singles — you generally want 31s in the two stats the set leans on (often Speed plus an attacking stat) and the right nature; the rest is negotiable.
- Trick Room / special cases — sometimes a low Speed IV is the goal. Judging IVs always means judging them against the set you plan to run.